Creature/Monster 3D Model for Video Game
Budget: €30 – €250 EUR
I'm seeking a skilled 3D artist who can sculpt a medium-detail creature/monster model in ZBrush, followed by retopologizing it in 3DS Max.
I want the model in High poly being only made in Zbrush.
Specs:
- With BASIC MATERIAL in gray applied
- Strong, readable, and balanced silhouette
- Correct proportions, anatomy, and features of the creature (based on the references i'll give)
- Appropriate level of finish and detail
- Clean topology
Then I want the retopology of the model to be made in 3Ds Max
Specs:
- The Low Poly versión of the creature
- Correct retopology in 3Ds Max
- Proper flow in organic topology
- Proper UV unfolding and cuts in the relevant areas (you can 2 two of them and separate face parts from the body ones in 2 uv maps).
VERY IMPORTANT:
- Retopology must be done manually. ZBrush’s ZRemesher or any other automated method is prohibited
- No N-GONS or any polygon with more thna 4 sides in the Low Poly
- No open geometry in the Low Poly
- Has to be the closest alike to the look & feel demanded by the references
I want the model in High poly being only made in Zbrush.
Specs:
- With BASIC MATERIAL in gray applied
- Strong, readable, and balanced silhouette
- Correct proportions, anatomy, and features of the creature (based on the references i'll give)
- Appropriate level of finish and detail
- Clean topology
Then I want the retopology of the model to be made in 3Ds Max
Specs:
- The Low Poly versión of the creature
- Correct retopology in 3Ds Max
- Proper flow in organic topology
- Proper UV unfolding and cuts in the relevant areas (you can 2 two of them and separate face parts from the body ones in 2 uv maps).
VERY IMPORTANT:
- Retopology must be done manually. ZBrush’s ZRemesher or any other automated method is prohibited
- No N-GONS or any polygon with more thna 4 sides in the Low Poly
- No open geometry in the Low Poly
- Has to be the closest alike to the look & feel demanded by the references