Create rigged face model compatible with livelink for Unreal 4 from reference picture/3dmesh
Budget: $250 – $750 USD
I want an existing face as a metahuman asset, i intend to animate it with the livelink feature of Unreal 4, so asset must be fully compatible with the metahumans features. I can provide a 3D model of the face, (captured with photogrammetry) and pictures of course. I aim for a realistic look. Not cartoony.
Asset must look exactly like the pictures (and 3D meshes) I will provide, so i fear the existing metahuman editing tools won't do the trick. So please, answer only if you're familiar with professional 3d softwares.
Asset must look exactly like the pictures (and 3D meshes) I will provide, so i fear the existing metahuman editing tools won't do the trick. So please, answer only if you're familiar with professional 3d softwares.