Create rigged face model compatible with livelink for Unreal 4 from reference picture/3dmesh

Job ID: 32843845

Budget: $250 – $750 USD

I want an existing face as a metahuman asset, i intend to animate it with the livelink feature of Unreal 4, so asset must be fully compatible with the metahumans features. I can provide a 3D model of the face, (captured with photogrammetry) and pictures of course. I aim for a realistic look. Not cartoony.
Asset must look exactly like the pictures (and 3D meshes) I will provide, so i fear the existing metahuman editing tools won't do the trick. So please, answer only if you're familiar with professional 3d softwares.
Related categories: Maya 3ds Max 3D Modelling Unreal Engine 3D Rigging