Create a fully rigged 3D model of a RRV Crane - specific model required
Budget: £20 – £250 GBP
We require a railroad crane with a rigged extendable boom. The crane is a KIROW KRC250
Vehicle specifications:
Length: 12 m
Maximum jib extension: 16 m
Wagon length: 20.2 m
https://www.sbrail.com/equipment/kirow-250-rail-crane/
https://youtu.be/pk2NcexYjJo
Topology: quads only.
Materials: procedural PBR, based on Principled/Emission shaders. All details to be done via material Nodes. No texture files (raster images) used.
All objects of the model are to be properly parented to each other
Rigging:
Outrigger legs to extend independently.
Crane platform should rotate against the main wagon (360 degrees) - (horizontal axis rotation constraints should be set);
Cabin door (proper local rotation constraints should be set);
Crane boom incline - rotation constraint set; other objects to be rigged properly to rotate and extend steel boom supports automatically;
Telescopic boom extension - max extension distance constraint should be set.
UV maps unwrapped
Final file in OBJ, Cinema4D or Maya formats preferred
To prove you've read this please use the word bananas in your bid
Vehicle specifications:
Length: 12 m
Maximum jib extension: 16 m
Wagon length: 20.2 m
https://www.sbrail.com/equipment/kirow-250-rail-crane/
https://youtu.be/pk2NcexYjJo
Topology: quads only.
Materials: procedural PBR, based on Principled/Emission shaders. All details to be done via material Nodes. No texture files (raster images) used.
All objects of the model are to be properly parented to each other
Rigging:
Outrigger legs to extend independently.
Crane platform should rotate against the main wagon (360 degrees) - (horizontal axis rotation constraints should be set);
Cabin door (proper local rotation constraints should be set);
Crane boom incline - rotation constraint set; other objects to be rigged properly to rotate and extend steel boom supports automatically;
Telescopic boom extension - max extension distance constraint should be set.
UV maps unwrapped
Final file in OBJ, Cinema4D or Maya formats preferred
To prove you've read this please use the word bananas in your bid