Console RPG With Monetization
Budget: $15 – $25 USD
I’m ready to move from concept to launch on a console-focused role-playing game that is built to generate dependable revenue. The core pillars are a rich RPG experience, a robust in-game purchase system, and deep character-customization options that keep players engaged (and spending) over the long haul.
Here’s what I need from you:
• Design support that translates my high-level narrative and mechanics into a detailed GDD geared toward PlayStation, Xbox, or Switch compliance.
• Full implementation of a secure, platform-approved micro-transaction flow covering cosmetics, boosters, and future DLC hooks.
• A flexible character-customization framework (visuals, skills, gear) expandable through seasonal content drops.
• Clean, modular code in the engine of your choice (Unreal or Unity are both fine) that hits 60 fps on target hardware and passes first-party certification.
• Milestone builds: vertical slice, beta, and gold master, each with analytics hooks so we can tune conversion and retention.
• Post-launch patch support for the first three months to fine-tune the economy and address player feedback.
Acceptance criteria
– All in-game purchase flows approved in the platform sandbox environment.
– Character-customization UI fully functional with at least 100 combinable assets.
– Save data interoperable across current-gen console SKUs.
– Zero critical bugs and fewer than ten majors in the final QA report.
If you’ve shipped console titles that survive TRC checks and know how to balance a live-ops economy, let’s talk schedules and milestones so we can turn this RPG into a long-term profit generator.
Here’s what I need from you:
• Design support that translates my high-level narrative and mechanics into a detailed GDD geared toward PlayStation, Xbox, or Switch compliance.
• Full implementation of a secure, platform-approved micro-transaction flow covering cosmetics, boosters, and future DLC hooks.
• A flexible character-customization framework (visuals, skills, gear) expandable through seasonal content drops.
• Clean, modular code in the engine of your choice (Unreal or Unity are both fine) that hits 60 fps on target hardware and passes first-party certification.
• Milestone builds: vertical slice, beta, and gold master, each with analytics hooks so we can tune conversion and retention.
• Post-launch patch support for the first three months to fine-tune the economy and address player feedback.
Acceptance criteria
– All in-game purchase flows approved in the platform sandbox environment.
– Character-customization UI fully functional with at least 100 combinable assets.
– Save data interoperable across current-gen console SKUs.
– Zero critical bugs and fewer than ten majors in the final QA report.
If you’ve shipped console titles that survive TRC checks and know how to balance a live-ops economy, let’s talk schedules and milestones so we can turn this RPG into a long-term profit generator.
Related categories:
Game Design
3D Modelling
Unity 3D
Analytics
Game Development
Unreal Engine
RPG Development
Unity