Cities Skylines 2 Asset Editor

Job ID: 37993217

Budget: $250 – $750 USD

I need an advanced, PC-compatible, custom asset editor for Cities Skylines 2.

The project involves developing an advanced asset editor for the popular game Cities Skylines 2. The ideal candidate should be proficient in software development and have a deep understanding of the game's mechanics and modding capabilities.

Custom Asset Editor for CS2:

Utilize Skins/Facades of in existing in Game Assets to create New Assets and save newly created assets in numerical format.

Mod Features:

Flexible Zoning:
Min 3*3 to Max 12*12 Zoning

Geometric Shape Options for Buildings:
Cube, Cylinder and Triangle

Height Options for Buildings
Level 1 to Level 5 (6 Floors, 12 Floors, 24 Floors, 48 Floor, 96 Floors). Limited by Zone size

Custom Building Facade:
Min 30 to 50 Different Options to chose from among relevant available skins/facades that exist in the game
For Cube and Triangle 1 to 2 different Facades and only 1 for Cylinder

Rooftop Options:
5 Different Roof options among existing relevant assets in the game

Main floor Options:
5 to 10 Different main floor options among existing relevant assets in the game

Each selection will have a numerical corresponding value and
assets will be saved as combination of these different choices in number format and every time saved city file is loaded custom assets built by the mod according will be recreated based on these numerical values that represent different selections mapped to existing assets or parts of assets in the game

Requirements: Prior experience in Game and Mod development and Design of 3D Assets
Related categories: Game Design 3D Modelling Unity 3D Game UI Game Art