3D Character Artist for Stylized Shooter Game -- 2
Budget: ₹1,500 – ₹12,500 INR
We are developing a third-person stylized multiplayer shooter game, similar in tone and quality to Valorant. We are looking for an experienced 3D character artist or studio to create 12 stylized, detailed, game-ready characters.
What We Need:
12 full-body stylized characters (Valorant-like aesthetic)
We will provide detailed concept art for each
Each character should include:
Clean topology (for animation)
Textured PBR materials
LOD0, LOD1, LOD2
T-pose rig-ready
Stylized proportions (not photorealistic)
Final output format: FBX (Unity/Unreal compatible)
Style Guide:
Valorant-inspired: bold silhouettes, clean lines, vibrant but controlled color palette
Not cartoonish like Fortnite; should feel tactical yet stylized
Deliverables (Per Character):
High poly sculpt
Retopo low-poly game mesh
UVs + baked normals
PBR texture set (BaseColor, Normal, Roughness, Metallic, AO)
FBX with LODs
Clean project folders Timeline:
Delivery expected in 4–6 weeks
Delivery can be staggered (e.g., 3 per week)
Budget:
Please quote your best price for the full batch of 12 characters.
Be competitive and realistic.
Bonus for consistent communication and quality.
We prefer working with individuals or small studios.
Apply With:
Portfolio (stylized game characters ONLY)
Timeline per character
Breakdown of your pipeline and tools
Experience with Unity/Unreal LOD exports
Shortlisted candidates will be pinged on Freelancer chat.
Let us know if you’ve done Valorant-style work before.
What We Need:
12 full-body stylized characters (Valorant-like aesthetic)
We will provide detailed concept art for each
Each character should include:
Clean topology (for animation)
Textured PBR materials
LOD0, LOD1, LOD2
T-pose rig-ready
Stylized proportions (not photorealistic)
Final output format: FBX (Unity/Unreal compatible)
Style Guide:
Valorant-inspired: bold silhouettes, clean lines, vibrant but controlled color palette
Not cartoonish like Fortnite; should feel tactical yet stylized
Deliverables (Per Character):
High poly sculpt
Retopo low-poly game mesh
UVs + baked normals
PBR texture set (BaseColor, Normal, Roughness, Metallic, AO)
FBX with LODs
Clean project folders Timeline:
Delivery expected in 4–6 weeks
Delivery can be staggered (e.g., 3 per week)
Budget:
Please quote your best price for the full batch of 12 characters.
Be competitive and realistic.
Bonus for consistent communication and quality.
We prefer working with individuals or small studios.
Apply With:
Portfolio (stylized game characters ONLY)
Timeline per character
Breakdown of your pipeline and tools
Experience with Unity/Unreal LOD exports
Shortlisted candidates will be pinged on Freelancer chat.
Let us know if you’ve done Valorant-style work before.