3D Character Artist for Realistic MetaHuman Design (Unreal Engine)

Job ID: 39100337

Budget: $750 – $1,500 NZD

We are looking for an experienced 3D Character Artist who specializes in realistic, high-quality MetaHuman models for Unreal Engine. This role involves creating a fully rigged, highly detailed human character with natural facial expressions, lifelike textures, and smooth animations.

The ideal candidate has experience working with MetaHuman Creator, Unreal Engine, Blender, ZBrush, or Maya, and understands how to avoid the uncanny valley in human character design.

Key Responsibilities:
✅ Design a high-quality, fully rigged MetaHuman character for Unreal Engine 5.
✅ Ensure detailed facial expressions, natural movement, and realistic skin/hair textures.
✅ Optimize character for AI-driven facial animation (e.g., NVIDIA Audio2Face integration).
✅ Implement high-quality clothing, accessories, and lighting for a polished look.
✅ Deliver a game-ready, high-performance rig that works well with facial animation pipelines.

Please answer the below question with proper question number. otherwise I will reject your proposal...

1) Can you provide links to your portfolio with realistic MetaHuman or human character designs? Have you created any fully rigged characters for Unreal Engine before? If so, please provide examples.

2) What techniques do you use to make digital humans feel ‘alive’ and avoid the uncanny valley?

3) How would you handle a character with a full beard to ensure smooth animation and realism?

4) How long would you estimate it will take to complete a high-quality, fully rigged MetaHuman character?

5) How many revisions do you typically allow in a project like this?