Cartoonish 3D Monster Art for Game

Job ID: 37572947

Budget: $30 – $250 USD

I require talented 3D artists to create cartoon-style monster art for a gaming project. The monsters will inhabit a natural environment, such as forests, mountains, and rivers. They will serve as the villains of the game, engaging with the player in various challenging scenarios.

The task involves creating a Lightwave scene file (.lws) with animations for a toad character, and setting it up to render PNG32 files with a transparent background. The PNG files should be named according to the character's action, direction, and frame animation number. A zip file containing these PNGs should be created, with a total of 256 PNGs (64 each for attack and death animations, and 128 for walk animation).

Input: Lightwave 3D object file (.lwo) - A toad

Output:

1) A lightwave scene file (.lws) giving animations for three actions, as well as setup to render PNG32 files (the background should be transparent).

2) A zip file containing several PNGs.

The file name structure for the png files is as follows:

- The first part of the file name indicates the type of action or state the character is in. This could be "attack", "death", or "walk".
- The second part of the file name, "DIR0-7", indicates the direction of the character. The number after "DIR" ranges from 0 to 7, representing 8 possible directions.
- The third part of the file name, "_0-15", indicates the frame animation number. The number after the underscore ranges from 0 to 15, representing 16 frames of animation for each action and direction.

So, a file named "attackDIR3_7.png" would represent the 8th frame of an attack animation where the character is facing the direction represented by 3. There wil be 257 generate PNG in all (8*8 attack, 8*8 death, 8*16 walk). An example ZIP format is attached using a bear as an example

Input: Lightwave 3D object file (.lwo) - A toad

Output:

1) A lightwave scene file (.lws) giving animations for three actions, as well as setup to render PNG32 files (the background should be transparent).

2) A zip file containing several PNGs.

The file name structure for the png files is as follows:

- The first part of the file name indicates the type of action or state the character is in. This could be "attack", "death", or "walk".
- The second part of the file name, "DIR0-7", indicates the direction of the character. The number after "DIR" ranges from 0 to 7, representing 8 possible directions.
- The third part of the file name, "_0-15", indicates the frame animation number. The number after the underscore ranges from 0 to 15, representing 16 frames of animation for each action and direction.

So, a file named "attackDIR3_7.png" would represent the 8th frame of an attack animation where the character is facing the direction represented by 3. There wil be 257 generate PNG in all (8*8 attack, 8*8 death, 8*16 walk). An example ZIP format is attached using a bear as an example