Car Models Optimization
Budget: $30 – $250 USD
I need edit a bunch of cars and optimize for mobile games
1- Reduce PolyCount under 40k in total.
2- Merge Meshes
3- Create Collider Mesh
4- Separate if needed Lighs (Brake, Reverse, HeadLights, Turn Signs (LEFT AND RIGHT))
5- Separate Hood, Doors, Bumper_back, Bumper_front
6- Create AO texture.
7.- Make texture atlas.
8.- Adapt Interior texture
9.- Separate Needles to create animatable interior with correct pivots.
If model has no interior create one.
And make other optimizations if neccesary, car models are different.
I need make this to 10 cars for start, my target it's 20x cars.
1- Reduce PolyCount under 40k in total.
2- Merge Meshes
3- Create Collider Mesh
4- Separate if needed Lighs (Brake, Reverse, HeadLights, Turn Signs (LEFT AND RIGHT))
5- Separate Hood, Doors, Bumper_back, Bumper_front
6- Create AO texture.
7.- Make texture atlas.
8.- Adapt Interior texture
9.- Separate Needles to create animatable interior with correct pivots.
If model has no interior create one.
And make other optimizations if neccesary, car models are different.
I need make this to 10 cars for start, my target it's 20x cars.