Breakfast Scene UVs + Lighting

Job ID: 38906329

Budget: €8 – €30 EUR

LOOKING FOR people who have DECENT BASIC lighting skills using RENDERMAN in Maya. only PROCEDURAL LIGHTING experience

Instructions:

You have to finish this project BREAKFAST, by this Sunday December 22nd before MIDNIGHT

UV's: (for the objects you want to add textures like Blendcolors with input texture or specular variations with texture, etc...) NOT NECESSARY FOR YOU TO FIX UV's ON ELEMENTS THAT WILL BE GLASS: Bocal, cups, jam jars

perfect unfolding is not necessary but please don't ONLY use Automatic (you can use it strategically on simple elements) --> NOTE* I have already done the UV for 1 pancake, 1 crossiant, 1 baguette (just copy the uv on the same elements for these) and the apple vase holder.

LIGHTING using PXR RENDERMAN: use HDRI dome lighting from polyhaven (free ones) - SIMPLE SHADING for some objects and ADV SHADING for those on which you want to add detail by SHADING with textures, MUST BE ALL IN PROCEDURAL - I have done the apples already so look at the procedures and do the same/similar for the other elements

MODELING: I HAVE ALREADY DONE THE MODELING i will provide you the maya file. If needed - you can reaarange the elements to make the final composition appealing but do not delete any elements. you can add if youd like but it is NOT necessary.

I must recieve the maya file and a final render In the format you want, minimum FullHD 1080 or 2k Square, jpeg - I have put some example final renders I want you to render similarly like

If anything is unclear ask questions I will give you more details. Don't do something of your own that is too advanced because this is a student project and I have to follow the rules that the teacher has set
Related categories: 3D Rendering Maya 3D Modelling Lighting