Blender Character Rigging for Unreal Engine -- 2
Budget: $30 – $250 USD
Project Brief: Re-Rigging and Animation Retargeting for Unreal Engine
Hi, I have a fully developed and textured character created in Blender. The character is already rigged and animated. However, the current rig is not compatible with the Unreal Engine Standard Mannequin skeleton.
I need the following tasks completed:
Re-Rigging: The character needs to be re-rigged to match the Unreal Engine Standard Mannequin skeleton, including all required bones (including facial bones).
Animation Retargeting: The existing animation, which includes speech, must be retargeted to the newly rigged character.
Please ensure that the facial rig is properly integrated to accommodate the speech animation. Let me know if you have any questions or need additional details.
Hi, I have a fully developed and textured character created in Blender. The character is already rigged and animated. However, the current rig is not compatible with the Unreal Engine Standard Mannequin skeleton.
I need the following tasks completed:
Re-Rigging: The character needs to be re-rigged to match the Unreal Engine Standard Mannequin skeleton, including all required bones (including facial bones).
Animation Retargeting: The existing animation, which includes speech, must be retargeted to the newly rigged character.
Please ensure that the facial rig is properly integrated to accommodate the speech animation. Let me know if you have any questions or need additional details.