Bake 3D model shaders to UV map / texture in vRay Maya

Job ID: 33082401

Budget: $30 – $250 USD

Hello

THE SITUATION:
I have a 3D model of a car made up of a lot of separate parts.
These parts are not unfolded in the UV's.
It is shaded with vRay shaders in Maya.

I have the same model where it is 'gathered' into 2 'big' objects — the 'Car' with all the objects + the wheels.
This model has unfolded UV's.

THE JOB:
I need those shaders from the multiple-objects-not-unfolded car to be baked into a single big UV texture map that I can use on the other model. The big thing here is backlights and frontlights + a lot of small details who need to be a 'flat' texture instead of seperate elements with shaders on it.

You can download the file with the 2 different cars in it here:
https://drive.google.com/file/d/1KEziWgAKstA1x3MgOBKbCFJYHmfM4YNf/view?usp=sharing

Uploaded you will find a graphic explanation of what needs to be done.

Looking forward to hear from you.

Have a great day.
Related categories: 3D Rendering Maya 3D Modelling 3D Animation