3D Artist for 3D Pickleball Court Scene
Budget: $250 – $750 USD
We’re seeking a talented 3D Scenery/Environment Artist to create a visually engaging and stylized Pickleball court scene that will serve as the backdrop for a series of animated dynamic (exercise) warm-up clips featuring our fully rigged 3D character,
Scope:
• Design a custom 3D environment themed around an outdoor or semi-futuristic Pickleball facility
• Scene must be optimized for animation and motion capture integration (Rokoko suit workflow)
• Include environmental elements like bleachers, banners, fences, trees, realistic lighting, and subtle motion for visual depth
• Ensure compatibility with the character’s scale and physical interactions
Required Skills:
• Expert in 3D environment modeling and scene layout
• Proficient in software such as Blender, 3ds Max, or Maya
• Strong understanding of texturing (PBR workflows), lighting, and export optimization
• Experience working with FBX, GLB/GLTF, or Unity-compatible scene exports
• Ability to collaborate with animators and riggers using motion capture workflows
Deliverables:
• A fully textured and lit 3D scene file in original project format (Blender, Max, Maya, etc.)
• Exported FBX or GLTF version of the scene
• Clear labeling/layering for easy animation integration
• Optimized for use in Unity (if possible)
Scope:
• Design a custom 3D environment themed around an outdoor or semi-futuristic Pickleball facility
• Scene must be optimized for animation and motion capture integration (Rokoko suit workflow)
• Include environmental elements like bleachers, banners, fences, trees, realistic lighting, and subtle motion for visual depth
• Ensure compatibility with the character’s scale and physical interactions
Required Skills:
• Expert in 3D environment modeling and scene layout
• Proficient in software such as Blender, 3ds Max, or Maya
• Strong understanding of texturing (PBR workflows), lighting, and export optimization
• Experience working with FBX, GLB/GLTF, or Unity-compatible scene exports
• Ability to collaborate with animators and riggers using motion capture workflows
Deliverables:
• A fully textured and lit 3D scene file in original project format (Blender, Max, Maya, etc.)
• Exported FBX or GLTF version of the scene
• Clear labeling/layering for easy animation integration
• Optimized for use in Unity (if possible)