Alien Character optimization for VR game
Budget: ₹1,500 – ₹12,500 INR
Description
I have the following 3D Model that I need split up for a VR game: https://www.turbosquid.com/3d-models/3d-rigged-alien-animation-1332682
The model will be shot and hit with melee weapons, so it needs to have limbs and cut off. There are no animations necessary, I will do this in Unreal. I just need the model split up.
The character is already rigged for unreal engine, I will provide this project file. It is important that this character stays rigged for the UE4 mannequin and does not lose this skeletal mesh during import/exports.
I need the character mesh chopped up for different death effects. This will entail the arms, legs, and head needing to be their own separate meshes. I also want the model chopped in half at the waist for when they are hit with a sword or other melee weapon. Where the separations are made, I want a dark purple fleash material that will resemble the alien's insides, and it should look like there is a bone in the center of the chopped off/exposed area.
The cuts should not be perfectly clean, and should look a bit mangled like they were actually shot or cut off.
I need the alien to have two simple weapons, I would like a gun in the style of the one on this model:
https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-alien. Just the gun, i dont need the holster or armor. I also do not need any magazines or cartridges, just the gun body. Needs to be low poly and VR optimized.
I also need a melee weapon of the same alien looking style (black with some simple blue lights, etc.), like an axe or sword. Needs to be low poly and VR optimized.
The alien model I will provide is about 17k triangles, needs to be optimized to around 3-4k.
Reminder: I will send the alien model in a UE4 project that is already rigged for the UE4 mannequin and with 11 morph targets for the face. These must not be lost in any importing or exporting from the 3D software of your choice
I have the following 3D Model that I need split up for a VR game: https://www.turbosquid.com/3d-models/3d-rigged-alien-animation-1332682
The model will be shot and hit with melee weapons, so it needs to have limbs and cut off. There are no animations necessary, I will do this in Unreal. I just need the model split up.
The character is already rigged for unreal engine, I will provide this project file. It is important that this character stays rigged for the UE4 mannequin and does not lose this skeletal mesh during import/exports.
I need the character mesh chopped up for different death effects. This will entail the arms, legs, and head needing to be their own separate meshes. I also want the model chopped in half at the waist for when they are hit with a sword or other melee weapon. Where the separations are made, I want a dark purple fleash material that will resemble the alien's insides, and it should look like there is a bone in the center of the chopped off/exposed area.
The cuts should not be perfectly clean, and should look a bit mangled like they were actually shot or cut off.
I need the alien to have two simple weapons, I would like a gun in the style of the one on this model:
https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-alien. Just the gun, i dont need the holster or armor. I also do not need any magazines or cartridges, just the gun body. Needs to be low poly and VR optimized.
I also need a melee weapon of the same alien looking style (black with some simple blue lights, etc.), like an axe or sword. Needs to be low poly and VR optimized.
The alien model I will provide is about 17k triangles, needs to be optimized to around 3-4k.
Reminder: I will send the alien model in a UE4 project that is already rigged for the UE4 mannequin and with 11 morph targets for the face. These must not be lost in any importing or exporting from the 3D software of your choice