Photorealistic 3D Logo Texturing
Budget: $30 – $250 USD
I already have my logo in vector format and now need it turned into a photorealistic 3-D asset. The brief is very specific on surface finishes:
• The entire logo should start with a metal texture, giving it that authentic, slightly weather-worn look.
• Over-riding that base, I want a polished stainless-steel effect applied only to the A text element, and the Network letters. Make the number “3,” red so it pops with a rich metallic-red paint gleam. Textures should be photo realistic with natural imperfections.
Please keep the geometry clean and ready for future animation or large-format renders. Lighting, reflections, and material maps should sell the realism—think believable scratches, brushed highlights, and subtle color variation rather than flat procedural shaders.
Deliverables
1. Editable 3-D source file (preferred formats: .blend, .fbx, or .obj with separate texture folder)
2. 4K PBR texture maps (base color, metalness, roughness, normal)
3. Two high-resolution still renders on transparent background and one on a dark backdrop for portfolio use
I’ll supply the vector logo as soon as we start, and I’m happy to answer any quick questions so you can nail the look first time.
• The entire logo should start with a metal texture, giving it that authentic, slightly weather-worn look.
• Over-riding that base, I want a polished stainless-steel effect applied only to the A text element, and the Network letters. Make the number “3,” red so it pops with a rich metallic-red paint gleam. Textures should be photo realistic with natural imperfections.
Please keep the geometry clean and ready for future animation or large-format renders. Lighting, reflections, and material maps should sell the realism—think believable scratches, brushed highlights, and subtle color variation rather than flat procedural shaders.
Deliverables
1. Editable 3-D source file (preferred formats: .blend, .fbx, or .obj with separate texture folder)
2. 4K PBR texture maps (base color, metalness, roughness, normal)
3. Two high-resolution still renders on transparent background and one on a dark backdrop for portfolio use
I’ll supply the vector logo as soon as we start, and I’m happy to answer any quick questions so you can nail the look first time.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Logo
3D Visualization
3D Graphic Design