Ongoing 3D Plane Hairstyles

Job ID: 40420913

Budget: $10 – $30 CAD

I work primarily in 3ds Max and would like you to use the same so we can exchange native files smoothly, but I’m happy to export your work as long as you supply clean OBJ or FBX along with the textures.

Here’s how the collaboration will flow: I send you reference photos or sketches, plus any styling notes (length, parting, density, target polygon range). You block out the volume, lay out the planes, apply the texture sheet I provide—and return the finished asset ready to drop into a real-time engine. I’ll review, send any tweaks, and once approved we move straight on to the next style. It’s a continuous pipeline, so consistency and good naming conventions are essential.

To be considered, just share a few examples of past hair work built with cards or other low-poly techniques. If I see you can hit the silhouette, flow and quality I’m after, we’ll kick off right away.

Deliverables for each style
• Native 3ds Max scene (preferred)
• Clean OBJ or FBX export with embedded or linked textures
• Organized layers, proper pivot placement, and tidy UVs

I can supply all required tools—hair card generators, texture atlases, even a render template—so you can focus on sculpting great silhouettes. Let’s start with one style and, if it clicks, keep the styles coming.