Modern 3D Fighting Game Graphics

Job ID: 40138048

Budget: $1,500 – $3,000 USD

I’m developing a mobile fighter inspired by classic “Street Fighter” gameplay and need a skilled graphic designer to bring the visual side to life. The look should be crisp, modern 3D—optimised for both iOS and Android—with fluid animation that still runs smoothly on mid-range devices.

Core visual goals
• Characters: Create a roster of realistic human fighters—think believable physiques, detailed facial rigs and culturally varied outfits. Each model will require a full combat animation set (idle, walk, jump, light / heavy strikes, blocks, special moves, knock-outs and victory poses).
• Stages: Design multiple urban cityscape arenas such as neon-lit alleys, rooftop helipads and downtown plazas. Backgrounds need subtle environmental animation—crowd motions, flickering signage, passing traffic—to keep scenes alive without heavy draw calls.
• UI & FX: Craft on-brand menus, health bars, combo meters and flashy hit / special move effects that pop on smaller screens yet read clearly in fast action.
• Optimisation: Deliver assets in a mobile-friendly pipeline (preferably Unity-ready FBX for models, PNG/PSD for textures, and separate layered UI files). Poly counts, texture sizes and shader usage should stay within targets we’ll define together to ensure stable frame rates.

Acceptance checklist
1. Two fully textured and animated fighter prototypes, each <15k tris, 2K PBR texture set.
2. One complete urban arena with parallax background layers and baked lighting.
3. Sample UI screen (character select) plus in-fight HUD elements.
4. All assets imported into a Unity 2021 LTS scene and demonstrated running on an average Android device at 60 fps.

If you have prior work in mobile brawlers, ARPGs or any 3D character animation, please share it—seeing polished hand-to-hand combat is a huge plus. Let’s create the next go-to fighter on the App Store and Google Play!