Medium-Detail Face Modeling
Budget: ₹600 – ₹700 INR
I need a skilled ZBrush artist to sculpt a realistic human face, but I’m stopping short of extreme micro-detail. Think believable anatomy, balanced proportions, and clear secondary forms—eyes, nose, lips, ears, subtle folds—yet no pore-level or extreme skin displacement work.
The goal is a clean, production-ready model that can move into look-dev or rigging without heavy cleanup. Please work natively in ZBrush; I’ll require the ZTL plus an exported OBJ (or FBX if easier) with clean subdivision levels.
I’ll provide reference photos and profile sketches as soon as we begin. If you need anything else—extra angles, turntables, topology specs—just let me know so we can lock down requirements before you start sculpting.
The goal is a clean, production-ready model that can move into look-dev or rigging without heavy cleanup. Please work natively in ZBrush; I’ll require the ZTL plus an exported OBJ (or FBX if easier) with clean subdivision levels.
I’ll provide reference photos and profile sketches as soon as we begin. If you need anything else—extra angles, turntables, topology specs—just let me know so we can lock down requirements before you start sculpting.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
3D Graphic Design
3D Art
3D Illustration