Low-Poly Rebuild of 3D Scanned Site (90m x 50m)

Job ID: 40376761

Budget: $30 – $250 USD

I have a dense, 2.4 GB 3ds Max 2022 scanned mesh captured by LiDAR. I now need that heavy scan converted into a clean, low-poly model that still honours the site’s character.

I’m aiming for a “accurate but low-poly” balance—think efficient topology, well-laid UVs, and clear edge definition without unnecessary verts. I will supply the main scanned site mesh in .max file with textures; please organise them logically and reuse wherever possible to keep draw-calls low. The original point-cloud data in LAS, E57 and RCP also available if needed.

TIMELINE:
To be delivered by 19/04/2026. Max by the 20th.

Deliverables
• A single 3ds Max 2022 file, units in millimetres, with clean hierarchy and named layers (e.g., Buildings, Terrain, Foliage Proxies, Ref).
• All geometry optimised, manifold and free of non-planar faces or unwelded verts.
• UV-unwrapped meshes using one texture set per logical element; texture files packed in a “/textures” folder alongside the .max file.
• Scene origin and orientation unchanged from the source scan so it lines up if re-imported into the original project.

Acceptance check
I’ll drop your .max into the master file and confirm:
1. Layer structure matches brief.
2. Polycount and shading remain performant in viewport.
3. Custom textures display correctly without relinking.

If that passes, we’re done. Let me know your estimated turnaround and any questions about the scan or point-cloud packages, and I’ll get the files over to you.