3D Box Renderings with Shadows
Budget: $30 – $250 USD
I have print-ready artwork for seven different packaging boxes and now need photorealistic 3D visuals I can drop straight into marketing pieces. Please turn each design into a clean, accurate box model, apply the supplied artwork as textures, and render:
• One hero image showing all seven boxes arranged together on a flat black surface.
• Seven separate images, one per box, on the same black surface.
Because these images will headline ads and web banners, I need crisp, high-resolution JPGs as the final output. Harsh, studio-style lighting is essential so the boxes throw strong, high-contrast shadows that really pop against the black background.
Feel free to use the 3D tool of your choice—Blender, Cinema 4D, 3ds Max, etc.—as long as I receive flawless, print-quality JPGs. If you prefer to share the native project files as a courtesy, that’s a bonus but not required.
Once I supply the dielines and artwork PDFs, please confirm sizing, build the models, and show me a low-res proof for each angle before you render the full-res finals. I’m ready to get started right away and can answer any technical questions quickly.
This is an example of lighting and perspective and shadow: https://www.behance.net/gallery/240482751/THOSE-GUYS-CAFE?tracking_source=search_projects|packaging+design&l=155
• One hero image showing all seven boxes arranged together on a flat black surface.
• Seven separate images, one per box, on the same black surface.
Because these images will headline ads and web banners, I need crisp, high-resolution JPGs as the final output. Harsh, studio-style lighting is essential so the boxes throw strong, high-contrast shadows that really pop against the black background.
Feel free to use the 3D tool of your choice—Blender, Cinema 4D, 3ds Max, etc.—as long as I receive flawless, print-quality JPGs. If you prefer to share the native project files as a courtesy, that’s a bonus but not required.
Once I supply the dielines and artwork PDFs, please confirm sizing, build the models, and show me a low-res proof for each angle before you render the full-res finals. I’m ready to get started right away and can answer any technical questions quickly.
This is an example of lighting and perspective and shadow: https://www.behance.net/gallery/240482751/THOSE-GUYS-CAFE?tracking_source=search_projects|packaging+design&l=155
Related categories:
Graphic Design
3D Rendering
3D Modelling
3D Animation
Cinema 4D
Blender
3D Visualization
3D Graphic Design