3D Web Snooker Multiplayer Game
Budget: $30 – $250 USD
I’m ready to commission a fully-playable 3D snooker game that runs smoothly in the browser (desktop PC/Web). The core experience must be real-time multiplayer: two people should be able to join the same online table, take alternate shots with accurate cue-ball physics, and see each other’s moves instantly.
You’re free to recommend the stack—Unity WebGL, Three.js, Unreal Pixel Streaming, or another proven solution—so long as the final build launches from any modern desktop browser without plug-ins and maintains stable 60 fps on average hardware. I value authentic cue, spin and cushion behaviour; a simple but polished 3D environment; and a clean UI for creating or joining rooms.
Key deliverables
• Source project with commented code and asset files
• Deployed Web build ready to host (static files or containerised)
• Basic lobby system with room creation, player list and chat
• Turn management, foul detection and scoring that follow standard snooker rules
• Short setup document so I can reproduce the build or move it to a new server
I’ll test by hosting it on my own web server and running a few live matches. If everything feels realistic, no desync occurs and scores track correctly, we’re done.
You’re free to recommend the stack—Unity WebGL, Three.js, Unreal Pixel Streaming, or another proven solution—so long as the final build launches from any modern desktop browser without plug-ins and maintains stable 60 fps on average hardware. I value authentic cue, spin and cushion behaviour; a simple but polished 3D environment; and a clean UI for creating or joining rooms.
Key deliverables
• Source project with commented code and asset files
• Deployed Web build ready to host (static files or containerised)
• Basic lobby system with room creation, player list and chat
• Turn management, foul detection and scoring that follow standard snooker rules
• Short setup document so I can reproduce the build or move it to a new server
I’ll test by hosting it on my own web server and running a few live matches. If everything feels realistic, no desync occurs and scores track correctly, we’re done.
Related categories:
JavaScript
Mobile App Development
C# Programming
3D Modelling
Unity 3D
Game Development
Unity
3D Game Art