PC 3D Simulation Game Build

Job ID: 40618110

Budget: $30 – $250 USD

I am starting a new 3D simulation game for PC and need a developer who can take it from “interesting idea” to a fully playable build. The project centres on classic simulation depth but with an active combat system, a robust quest framework and meaningful character progression woven throughout.

Here is the scope in plain terms:

• Core systems – Build the simulation loop first, then layer in real-time combat that feels punchy yet balanced for mouse-keyboard play.
• Quest architecture – A modular quest system I can expand through data tables or simple JSON later.
• Progression – Experience points, skill trees and unlockable perks that tie back into both the sim layer and combat.
• PC-ready performance – Optimised shaders, scalable settings and clean controls (WASD + mouse).

I’m happy with either Unreal Engine 5 or Unity HDRP, whichever you feel will get the best visual fidelity without sacrificing iteration speed; please outline your preference and why. Source control through Git is required and I’d like milestone builds delivered every two weeks so I can test features in-engine.

Acceptance criteria
1. A desktop build that boots straight into the core gameplay loop.
2. Combat, quests and progression all functional and saving correctly.
3. Clear, commented code plus a short read-me explaining project structure and how to add new quests or skills.

If this sounds like your kind of challenge, let’s discuss timelines and get started.