Realistic Game Character Model
Budget: $30 – $250 USD
I’m building a game and need a fully-realized, realistic 3D character that drops straight into Unity without extra cleanup. The model must be optimized for Quest use while still showcasing detailed textures and well-designed clothing and accessories that communicate personality and back-story at a glance.
You may sculpt in ZBrush or Blender, retopo in Maya or your preferred package, and texture with Substance Painter (PBR workflow, 4K maps). Please keep poly-count sensible for current-gen consoles/PC, bake clean normal and AO maps, and supply the source files alongside a game-ready FBX. If you can include a simple A-pose rig, even better, but the priority is immaculate modelling and materials.
Deliverables
• Low-poly source file
• Optimized game-ready FBX
• 1K PBR texture set (base-color, normal, roughness, metallic, AO)
• Separate clothing/accessory meshes
I’ll review on wireframe cleanliness, texture fidelity, and how efficiently everything drops into engine. Let me know your estimated turnaround and any portfolio pieces that show similar realistic work.
You may sculpt in ZBrush or Blender, retopo in Maya or your preferred package, and texture with Substance Painter (PBR workflow, 4K maps). Please keep poly-count sensible for current-gen consoles/PC, bake clean normal and AO maps, and supply the source files alongside a game-ready FBX. If you can include a simple A-pose rig, even better, but the priority is immaculate modelling and materials.
Deliverables
• Low-poly source file
• Optimized game-ready FBX
• 1K PBR texture set (base-color, normal, roughness, metallic, AO)
• Separate clothing/accessory meshes
I’ll review on wireframe cleanliness, texture fidelity, and how efficiently everything drops into engine. Let me know your estimated turnaround and any portfolio pieces that show similar realistic work.
Related categories:
Game Design
3D Rendering
Maya
3D Modelling
3D Animation
Game Development
Blender
Substance Painter
3D Game Art