Medium-Poly Game Asset Modeling
Budget: $15 – $25 USD
I’m seeking a skilled 3D artist to create a medium-poly game asset for my upcoming project. The model will be used directly in-game, so it needs clean topology, efficient UVs, and textures that balance visual quality with performance.
Scope
• Build a single medium-poly 3D model from my reference sketches or verbal brief.
• Optimize mesh density for real-time engines while preserving key silhouette and detail.
• Unwrap UVs logically and deliver PBR-ready textures (albedo, normal, roughness, metallic).
• Provide the finished asset in a common engine-friendly format such as FBX or OBJ.
I’ll share reference images, size limits, and any style guides once we start. Please let me know your preferred software pipeline and include a few relevant portfolio links showcasing medium-poly work for games.
Scope
• Build a single medium-poly 3D model from my reference sketches or verbal brief.
• Optimize mesh density for real-time engines while preserving key silhouette and detail.
• Unwrap UVs logically and deliver PBR-ready textures (albedo, normal, roughness, metallic).
• Provide the finished asset in a common engine-friendly format such as FBX or OBJ.
I’ll share reference images, size limits, and any style guides once we start. Please let me know your preferred software pipeline and include a few relevant portfolio links showcasing medium-poly work for games.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
3D Graphic Design
3D Illustration
3D Game Art