3D Web Flight Simulator Development
Budget: $1,000 – $3,000 USD
I need a fully featured, browser-based 3D flight simulator purpose-built for education. The end product should let students explore aerodynamics, practice real-world flight navigation, and interact with detailed aircraft systems and controls—all inside a standard web browser with no extra installs.
Core expectations
• Physics and flight model accurate enough to demonstrate lift, drag, thrust, and weight interactions in real time.
• Interactive cockpits and instrumentation that respond exactly as their real counterparts would, giving users hands-on experience with systems management.
• Guided scenarios and free-flight modes that illustrate navigation concepts such as VOR tracking, GPS waypoints, and approach procedures.
• Modular lesson framework so new aircraft, airports, or learning modules can be plugged in later without rewriting the core engine.
• Smooth WebGL performance on modern Chrome, Firefox, Edge, and Safari. Three.js, Babylon.js, Unity WebGL, or another proven stack is fine—choose what you can optimise and support.
Deliverables
1. Complete, well-commented source code and asset files.
2. Deployed demo URL for testing.
3. Build/deploy instructions that let me recreate the project locally.
4. Instructor guide covering how to configure lessons, aircraft parameters, and scoring.
5. Post-delivery support window for bug fixes and minor tweaks.
Acceptance criteria
– Aerodynamic forces visualised and numerically logged during flight.
– Navigation scenario successfully grades user on intercepting, tracking, and holding a VOR radial.
– All major browser tests reach 60 fps on a mid-range laptop at 1080p.
Once these points are met and the documentation is clear, the project is complete. I’m ready to review technical approaches and timelines as soon as you can outline them.
Core expectations
• Physics and flight model accurate enough to demonstrate lift, drag, thrust, and weight interactions in real time.
• Interactive cockpits and instrumentation that respond exactly as their real counterparts would, giving users hands-on experience with systems management.
• Guided scenarios and free-flight modes that illustrate navigation concepts such as VOR tracking, GPS waypoints, and approach procedures.
• Modular lesson framework so new aircraft, airports, or learning modules can be plugged in later without rewriting the core engine.
• Smooth WebGL performance on modern Chrome, Firefox, Edge, and Safari. Three.js, Babylon.js, Unity WebGL, or another proven stack is fine—choose what you can optimise and support.
Deliverables
1. Complete, well-commented source code and asset files.
2. Deployed demo URL for testing.
3. Build/deploy instructions that let me recreate the project locally.
4. Instructor guide covering how to configure lessons, aircraft parameters, and scoring.
5. Post-delivery support window for bug fixes and minor tweaks.
Acceptance criteria
– Aerodynamic forces visualised and numerically logged during flight.
– Navigation scenario successfully grades user on intercepting, tracking, and holding a VOR radial.
– All major browser tests reach 60 fps on a mid-range laptop at 1080p.
Once these points are met and the documentation is clear, the project is complete. I’m ready to review technical approaches and timelines as soon as you can outline them.
Related categories:
JavaScript
HTML5
3D Modelling
Unity 3D
OpenGL
3D Design
Game Development
Web Development