VISSIM to Blender Animation
Budget: ₹1,500 – ₹12,500 INR
I have a complete VISSIM simulation (ani.txt plus the network geometry) and I want to see it come to life inside Blender. The goal is a one-to-one visual match of the original run, with all roads, traffic-signals, vehicles, and even the pedestrian streams playing back on the correct timing.
Deliverables
• Python Script to import
– the road network laid out exactly as in VISSIM
– animated traffic signals (phase colours accurate)
– vehicles and pedestrians following their original trajectories
• Any Python or add-on scripts used, with a short “how-to-run” note
• A render setup I can trigger with one click (Eevee or Cycles—whichever you pick)
• A concise read-me explaining the transfer and render pipeline
Attached is VISSIM network which represents roads, ani.txt which shows position of vehicles in each 0.1 seconds. File format of ani.txt file
Deliverables
• Python Script to import
– the road network laid out exactly as in VISSIM
– animated traffic signals (phase colours accurate)
– vehicles and pedestrians following their original trajectories
• Any Python or add-on scripts used, with a short “how-to-run” note
• A render setup I can trigger with one click (Eevee or Cycles—whichever you pick)
• A concise read-me explaining the transfer and render pipeline
Attached is VISSIM network which represents roads, ani.txt which shows position of vehicles in each 0.1 seconds. File format of ani.txt file