Unreal Engine 5.7 3D Designer Needed
Budget: $2 – $8 CAD
Unreal Engine 5 – 3D Designer
minimum 5 years of experience
About the Role
We are looking for a talented Unreal Engine 5 3D Designer with a strong eye for visual detail and technical expertise in real-time effects, character creation, and live event lighting systems. You will be responsible for crafting immersive visual experiences including particle effects, character animations, MetaHuman integration, and DMX-driven lighting setups. Need to use AI TOOLS 3D.
Responsibilities
Create and implement real-time visual effects including explosions, electricity, fire, smoke, blood, and environmental FX using Niagara
Design and animate 3D assets and integrate them seamlessly into UE5 environments
Build and customize MetaHuman characters, including facial animation, body rigging, and performance capture integration
Set up and manage DMX lighting systems within UE5 for dynamic, event-driven light shows and stage environments
Collaborate with the gameplay team to ensure VFX align with game triggers and mechanics
Optimize assets and effects for real-time performance across target platforms
Create UI animations and motion graphics using UMG and Sequencer
Required Skills & Keywords
Unreal Engine 5 Core
Unreal Engine 5 Sequencer Level Design Material Editor Blueprint Lumen Nanite World Partition One File Per Actor
Mesh & Asset Rework
Static Mesh Skeletal Mesh Nanite Mesh Mesh LOD (Level of Detail) Mesh Retopology High-to-Low Poly Baking Mesh Cleanup Asset Reimport Pivot Editing Collision Setup Mesh Merging Modular Assets Instanced Static Mesh Foliage Tool Procedural Mesh
Effects & Animation
Niagara Particle System VFX Cascade Dynamic Materials Shader Graph Physics Simulation Cloth Simulation Explosion FX Electricity FX Smoke & Fire FX Blood FX Environmental VFX
MetaHuman
MetaHuman Creator MetaHuman Framework Facial Animation Body Rigging Control Rig Live Link Performance Capture Blend Shapes Morph Targets
DMX & Lighting
DMX Plugin (UE5) DMX Fixtures DMX Protocol ArtNet sACN Dynamic Lighting Stage Lighting GDTF MVR Light Programming Event-Driven Lighting
Texturing & Materials
PBR Texturing UV Unwrapping UV Mapping Normal Maps Roughness / Metallic Maps Ambient Occlusion Baking Texture Atlas Trim Sheets Tileable Textures Material Instances Decals
3D Software (Required)
Software
Purpose
Blender
Modeling, retopology, UV unwrapping, animation
Maya
Rigging, skeletal mesh, animation pipeline
3ds Max
Modeling, asset creation, scene assembly
ZBrush
High-poly sculpting, detail baking
Substance Painter
PBR texture painting per asset
Substance Designer
Procedural material/texture creation
Marmoset Toolbag
Texture baking, mesh presentation
Rizom UV
Advanced UV unwrapping
SpeedTree
Foliage and vegetation assets
Houdini (bonus)
Procedural FX, destruction simulations
Asset Pipeline & File Formats
FBX Export/Import OBJ Alembic (ABC) USD GLTF Datasmith Asset Validation Naming Conventions Folder Structure / Asset Organization
General
Git / Version Control Perforce Agile / Sprint workflow Real-Time Rendering Performance Profiling Draw Call Optimization Texture Memory Management
Nice to Have
Experience with in-camera VFX or virtual production workflows
Knowledge of motion capture pipeline integration
Familiarity with Chaos Physics and destructible environments
Experience with concert, live event, or architectural visualization using DMX
Proficiency in Houdini for procedural destruction or FX
Experience reworking or optimizing existing asset libraries for UE5 Nanite/Lumen pipelines
What We Offer
Creative freedom on an original visual project
Collaborative team with clear milestone-based deliverables
Flexible schedule with remote-friendly workflow
minimum 5 years of experience
About the Role
We are looking for a talented Unreal Engine 5 3D Designer with a strong eye for visual detail and technical expertise in real-time effects, character creation, and live event lighting systems. You will be responsible for crafting immersive visual experiences including particle effects, character animations, MetaHuman integration, and DMX-driven lighting setups. Need to use AI TOOLS 3D.
Responsibilities
Create and implement real-time visual effects including explosions, electricity, fire, smoke, blood, and environmental FX using Niagara
Design and animate 3D assets and integrate them seamlessly into UE5 environments
Build and customize MetaHuman characters, including facial animation, body rigging, and performance capture integration
Set up and manage DMX lighting systems within UE5 for dynamic, event-driven light shows and stage environments
Collaborate with the gameplay team to ensure VFX align with game triggers and mechanics
Optimize assets and effects for real-time performance across target platforms
Create UI animations and motion graphics using UMG and Sequencer
Required Skills & Keywords
Unreal Engine 5 Core
Unreal Engine 5 Sequencer Level Design Material Editor Blueprint Lumen Nanite World Partition One File Per Actor
Mesh & Asset Rework
Static Mesh Skeletal Mesh Nanite Mesh Mesh LOD (Level of Detail) Mesh Retopology High-to-Low Poly Baking Mesh Cleanup Asset Reimport Pivot Editing Collision Setup Mesh Merging Modular Assets Instanced Static Mesh Foliage Tool Procedural Mesh
Effects & Animation
Niagara Particle System VFX Cascade Dynamic Materials Shader Graph Physics Simulation Cloth Simulation Explosion FX Electricity FX Smoke & Fire FX Blood FX Environmental VFX
MetaHuman
MetaHuman Creator MetaHuman Framework Facial Animation Body Rigging Control Rig Live Link Performance Capture Blend Shapes Morph Targets
DMX & Lighting
DMX Plugin (UE5) DMX Fixtures DMX Protocol ArtNet sACN Dynamic Lighting Stage Lighting GDTF MVR Light Programming Event-Driven Lighting
Texturing & Materials
PBR Texturing UV Unwrapping UV Mapping Normal Maps Roughness / Metallic Maps Ambient Occlusion Baking Texture Atlas Trim Sheets Tileable Textures Material Instances Decals
3D Software (Required)
Software
Purpose
Blender
Modeling, retopology, UV unwrapping, animation
Maya
Rigging, skeletal mesh, animation pipeline
3ds Max
Modeling, asset creation, scene assembly
ZBrush
High-poly sculpting, detail baking
Substance Painter
PBR texture painting per asset
Substance Designer
Procedural material/texture creation
Marmoset Toolbag
Texture baking, mesh presentation
Rizom UV
Advanced UV unwrapping
SpeedTree
Foliage and vegetation assets
Houdini (bonus)
Procedural FX, destruction simulations
Asset Pipeline & File Formats
FBX Export/Import OBJ Alembic (ABC) USD GLTF Datasmith Asset Validation Naming Conventions Folder Structure / Asset Organization
General
Git / Version Control Perforce Agile / Sprint workflow Real-Time Rendering Performance Profiling Draw Call Optimization Texture Memory Management
Nice to Have
Experience with in-camera VFX or virtual production workflows
Knowledge of motion capture pipeline integration
Familiarity with Chaos Physics and destructible environments
Experience with concert, live event, or architectural visualization using DMX
Proficiency in Houdini for procedural destruction or FX
Experience reworking or optimizing existing asset libraries for UE5 Nanite/Lumen pipelines
What We Offer
Creative freedom on an original visual project
Collaborative team with clear milestone-based deliverables
Flexible schedule with remote-friendly workflow
Related categories:
Animation
Maya
3ds Max
3D Modelling
3D Animation
3D Design
Git
Unreal Engine
Blender
Houdini