Trendy Roblox Hair UGC Creation
Budget: £10 – £20 GBP
I’m focusing exclusively on hair items for the Roblox UGC catalog and I want each piece to feel fresh, modern and marketplace-ready. I’ll supply clear inspiration photos for every style you’ll recreate, so you’ll always have a visual target. Some references lean toward textured layers, others toward sleek, straight finishes or big voluminous body—please be comfortable moving between those modern looks as directed.
Every model has to slip through Roblox’s UGC checks effortlessly, which means clean low-poly topology, correct attachment points, tidy UVs and lightweight textures. The meshes must fit both R15 and Rthro avatars without clipping and should be delivered in a way that lets me upload immediately.
Deliverables
• Hair mesh (.fbx or .obj) plus Roblox-ready .mesh file with attachments
• 1024×1024 texture and (if used) normal map in .png
• Quick test place or file so I can drop the hair on an avatar and verify fit
Once the first batch is approved, I’ll queue up additional concepts—speed and communication will keep the pipeline flowing. If you already have published UGC hairs or experience with accessory weighting, let me know when you reply.
Looking for someone who has experience using roblox studio, importing mannequins to work from, and somebody who has made hair ugcs previously. I am looking for somebody who speaks fluent english, and is comfortable working solo with not much guidance.
Every model has to slip through Roblox’s UGC checks effortlessly, which means clean low-poly topology, correct attachment points, tidy UVs and lightweight textures. The meshes must fit both R15 and Rthro avatars without clipping and should be delivered in a way that lets me upload immediately.
Deliverables
• Hair mesh (.fbx or .obj) plus Roblox-ready .mesh file with attachments
• 1024×1024 texture and (if used) normal map in .png
• Quick test place or file so I can drop the hair on an avatar and verify fit
Once the first batch is approved, I’ll queue up additional concepts—speed and communication will keep the pipeline flowing. If you already have published UGC hairs or experience with accessory weighting, let me know when you reply.
Looking for someone who has experience using roblox studio, importing mannequins to work from, and somebody who has made hair ugcs previously. I am looking for somebody who speaks fluent english, and is comfortable working solo with not much guidance.
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