Stylized Mid-Poly Astronaut Model
Budget: $30 – $250 USD
I need a game-ready astronaut character modeled at a solid mid-poly count: detailed enough to look good up close, yet light enough to keep frame rates healthy. The style is unmistakably stylized—think exaggerated shapes and clean, bold forms rather than photo-real micro detail.
Essential features:
• A distinctive helmet with a clear visor
• A backpack/jetpack integrated into the suit design
Everything else about the suit—from panel lines to glove shapes—should follow that cohesive stylized language. Clean, animation-friendly topology and properly laid-out UVs are key, as I’ll be dropping the asset straight into a real-time engine. Texturing in PBR workflow is preferred so the materials translate nicely. You’re welcome to work in Blender, Maya, 3ds Max, or any comparable toolset, as long as the final export arrives in FBX (original scene file and texture maps included).
If you can also rig the model for basic locomotion, let me know and we can discuss that as a separate milestone. Looking forward to seeing a playful yet believable spacefarer take shape!
Essential features:
• A distinctive helmet with a clear visor
• A backpack/jetpack integrated into the suit design
Everything else about the suit—from panel lines to glove shapes—should follow that cohesive stylized language. Clean, animation-friendly topology and properly laid-out UVs are key, as I’ll be dropping the asset straight into a real-time engine. Texturing in PBR workflow is preferred so the materials translate nicely. You’re welcome to work in Blender, Maya, 3ds Max, or any comparable toolset, as long as the final export arrives in FBX (original scene file and texture maps included).
If you can also rig the model for basic locomotion, let me know and we can discuss that as a separate milestone. Looking forward to seeing a playful yet believable spacefarer take shape!
Related categories:
Maya
3ds Max
3D Modelling
3D Animation
3D Design
Game Development
Blender
Game Art