Roblox Game Environments Developer Needed
Budget: $30 – $250 AUD
Roblox 3D Scene Builder + Optional Coder (AI-Assisted OK) — Fixed Price/Low Budget
I need 3D environment builders for viral Roblox "brainrot" games — quick asset-flip projects where speed beats polish.
My usual setup: You build the scene, I code the systems.
The twist: If you can handle both — even using AI to generate the Lua — there's a massive bonus per completion.
What You'll Build (Primary Role)
Grow a Brainrot-style scaler rooms, Slap Obbies (basic arenas with pads), Tycoon plots (conveyor grids), Find the [X] hideout maps, Simulator grind zones.
All asset-heavy: Free Toolbox models, Kitbash3D packs, no custom modeling required. Mobile-optimized, dirty and functional.
The Coding Bonus (Optional)
Can't code? No problem. Stick to scene building at the base negotiated rate.
Can code? Massive bonus per map. I don't care if you write it yourself or prompt AI (Cursor, Claude, GPT) to generate the systems — I just need working obby mechanics, slap tools, or clicker loops. Clean code not required.
Payment Structure
Fixed cost per completed map. Range negotiated individually before you start (low budget, high volume available).
Bonus tier: Separate higher rate if you deliver build + functional code (AI-generated scripts acceptable).
To Bid
Confirm you understand this is asset-template building with fixed-price, pre-negotiated rates (low budget, fast turnover)
Link screenshots of Roblox scenes you've assembled
Explicitly state: "Build only" or "Build + Code (AI-assisted OK)" so I know which rate to discuss
No agencies. Students/hobbyists preferred. Build fast, get paid, repeat.
If youve actually read this, say cool1234 in your bid.
I need 3D environment builders for viral Roblox "brainrot" games — quick asset-flip projects where speed beats polish.
My usual setup: You build the scene, I code the systems.
The twist: If you can handle both — even using AI to generate the Lua — there's a massive bonus per completion.
What You'll Build (Primary Role)
Grow a Brainrot-style scaler rooms, Slap Obbies (basic arenas with pads), Tycoon plots (conveyor grids), Find the [X] hideout maps, Simulator grind zones.
All asset-heavy: Free Toolbox models, Kitbash3D packs, no custom modeling required. Mobile-optimized, dirty and functional.
The Coding Bonus (Optional)
Can't code? No problem. Stick to scene building at the base negotiated rate.
Can code? Massive bonus per map. I don't care if you write it yourself or prompt AI (Cursor, Claude, GPT) to generate the systems — I just need working obby mechanics, slap tools, or clicker loops. Clean code not required.
Payment Structure
Fixed cost per completed map. Range negotiated individually before you start (low budget, high volume available).
Bonus tier: Separate higher rate if you deliver build + functional code (AI-generated scripts acceptable).
To Bid
Confirm you understand this is asset-template building with fixed-price, pre-negotiated rates (low budget, fast turnover)
Link screenshots of Roblox scenes you've assembled
Explicitly state: "Build only" or "Build + Code (AI-assisted OK)" so I know which rate to discuss
No agencies. Students/hobbyists preferred. Build fast, get paid, repeat.
If youve actually read this, say cool1234 in your bid.