Roblox Adventure Game Creation
Budget: $30 – $250 USD
I’m ready to launch a new Roblox title called “Second Wind Tarot Arcana” and want the full experience built from the ground up so it can be monetised the day we publish. The core of the game is an Adventure journey that leans heavily on quest-solving rather than combat. Think light-hearted, cartoonish visuals with bright colours, exaggerated animations and a touch of mystical tarot flair running through every map, NPC and UI element.
Here’s the vision in plain terms: players arrive in a fragmented world ruled by four tarot-inspired realms. Each realm holds a chain of quests that unfold the story, unlock abilities and, importantly, open monetisation gates such as game-pass perks, limited-item drops and cosmetic bundles. The flow should encourage exploration but always bring the player back to the next quest cue so progress feels clear and rewarding.
I need you to handle map design, asset creation (characters, props, GUI), Lua scripting in Roblox Studio, basic data-store saving, and a balanced in-game economy that respects Roblox’s policy while still being profitable. Polished sound design and music loops that match the whimsical tarot theme will round everything out.
Deliverables – kept focused:
• A fully playable Roblox place uploaded to a shared team-create space.
• At least four quest chains (one per realm) with working checkpoints and save/load.
• Game-pass and developer product hooks integrated and tested.
• Cartoon-style asset pack that you created or have clear rights to use.
• Brief build notes so I can tweak text or rewards after hand-off.
If you’ve shipped quest-driven Roblox adventures before and can show examples, let’s talk timelines and milestones right away.
Images of custom deck is on https://www.thegamecrafter.com/games/second-wind-tarot
Here’s the vision in plain terms: players arrive in a fragmented world ruled by four tarot-inspired realms. Each realm holds a chain of quests that unfold the story, unlock abilities and, importantly, open monetisation gates such as game-pass perks, limited-item drops and cosmetic bundles. The flow should encourage exploration but always bring the player back to the next quest cue so progress feels clear and rewarding.
I need you to handle map design, asset creation (characters, props, GUI), Lua scripting in Roblox Studio, basic data-store saving, and a balanced in-game economy that respects Roblox’s policy while still being profitable. Polished sound design and music loops that match the whimsical tarot theme will round everything out.
Deliverables – kept focused:
• A fully playable Roblox place uploaded to a shared team-create space.
• At least four quest chains (one per realm) with working checkpoints and save/load.
• Game-pass and developer product hooks integrated and tested.
• Cartoon-style asset pack that you created or have clear rights to use.
• Brief build notes so I can tweak text or rewards after hand-off.
If you’ve shipped quest-driven Roblox adventures before and can show examples, let’s talk timelines and milestones right away.
Images of custom deck is on https://www.thegamecrafter.com/games/second-wind-tarot
Related categories:
Graphic Design
iPhone
Game Design
3D Design
Game Development
Lua
Roblox
Game Testing