Realistic Maya Prop Modeling
Budget: ₹1,500 – ₹12,500 INR
I’m putting together a small-scale project that calls for photorealistic objects and props built directly in Autodesk Maya. You’ll take each asset from scratch modelling through clean UV unwrapping so it’s ready for high-fidelity PBR texturing.
Because everything on my side runs through Maya, native .ma or .mb files are essential; please avoid outside packages or plug-ins that don’t transfer cleanly. I generally review work live between 8:00 PM and 1 AM (IST), so you’ll need to be comfortable syncing progress or quick screen shares during that window.
Deliverables
• Fully modelled, real-world-scale props with tidy, quad-based topology
• Non-overlapping UVs laid out logically for 2-4K textures
• Scene files plus any referenced textures, grouped and named clearly
I care most about accuracy and believable surface detail—think of the assets dropping straight into a cinematic render without extra cleanup. If that matches your skillset, let’s get started.
Because everything on my side runs through Maya, native .ma or .mb files are essential; please avoid outside packages or plug-ins that don’t transfer cleanly. I generally review work live between 8:00 PM and 1 AM (IST), so you’ll need to be comfortable syncing progress or quick screen shares during that window.
Deliverables
• Fully modelled, real-world-scale props with tidy, quad-based topology
• Non-overlapping UVs laid out logically for 2-4K textures
• Scene files plus any referenced textures, grouped and named clearly
I care most about accuracy and believable surface detail—think of the assets dropping straight into a cinematic render without extra cleanup. If that matches your skillset, let’s get started.