Realistic Electronics Product Rendering
Budget: $250 – $750 USD
I need a skilled 3D artist to create photorealistic renders of a new electronics product that will be featured in our marketing materials.
Scope
• Model or refine the product geometry as needed from my sketches/CAD files.
• Apply accurate materials, textures, and lighting to achieve a true-to-life look.
• Deliver high-resolution still images suitable for web, print, and social media—multiple angles (hero shot, side, top, and a detail close-up) on a clean background.
• Provide layered or editable source files so we can update labels or colors later.
Quality expectations
The render should fool the viewer into thinking it’s a studio photograph. Surfaces must show realistic reflections, subtle imperfections, and correct emissive elements (LED indicators, screens, ports, etc.).
Workflow
1. I share reference photos, dimensions, and branding guidelines.
2. You send a clay preview for model approval.
3. After feedback, you apply materials/lighting and submit a low-res draft.
4. Final adjustments, then delivery of full-res PNG/JPGs plus source file (Blender, 3ds Max, or KeyShot—whichever you work in).
If you have a portfolio with similar electronics renders, include the link so I can gauge fit. Looking forward to seeing your photoreal magic on this product.
Scope
• Model or refine the product geometry as needed from my sketches/CAD files.
• Apply accurate materials, textures, and lighting to achieve a true-to-life look.
• Deliver high-resolution still images suitable for web, print, and social media—multiple angles (hero shot, side, top, and a detail close-up) on a clean background.
• Provide layered or editable source files so we can update labels or colors later.
Quality expectations
The render should fool the viewer into thinking it’s a studio photograph. Surfaces must show realistic reflections, subtle imperfections, and correct emissive elements (LED indicators, screens, ports, etc.).
Workflow
1. I share reference photos, dimensions, and branding guidelines.
2. You send a clay preview for model approval.
3. After feedback, you apply materials/lighting and submit a low-res draft.
4. Final adjustments, then delivery of full-res PNG/JPGs plus source file (Blender, 3ds Max, or KeyShot—whichever you work in).
If you have a portfolio with similar electronics renders, include the link so I can gauge fit. Looking forward to seeing your photoreal magic on this product.
Related categories:
3D Rendering
Product Design
3ds Max
3D Modelling
3D Animation
3D Design
Blender
3D Visualization