Realistic DAZ G8 Animations
Budget: $10 – $30 USD
I need a pack of highly convincing, game-ready motions for DAZ Studio’s Genesis 8 Male and Female figures. All clips must read as completely realistic on full-frame renders: natural body weight, clean arcs, subtle overlaps, no foot-slip.
Scope
• Core body motions: a variety of loops (idle shifts, breathing), action sequences (dancing styles, dynamic sports moves), and intimate interactions such as hugging, kissing, plus several tasteful NSFW variants.
• Matching facial animation on every take so expressions flow with the body.
• Files delivered as .DUF pose/animation presets or clean .BVH/.FBX that import into DAZ without retargeting issues; frame rate 30 fps; zero on first frame; forward-facing at Z-axis.
Acceptance
1. Each clip loads on stock Genesis 8 figures with no joint explosions or scaling fixes.
2. No visible intersection on primary motions; hands land where intended.
3. Loopable actions start and end on identical poses or include a matching “out” frame.
4. I’ll review playblasts; once approved, supply final keyed files plus a thumbnail render per clip for easy cataloguing.
Payments:
Payments will be made per animation separately if you get awarded the project
This is an ongoing project and the game will be constantly updated with new animations
Scope
• Core body motions: a variety of loops (idle shifts, breathing), action sequences (dancing styles, dynamic sports moves), and intimate interactions such as hugging, kissing, plus several tasteful NSFW variants.
• Matching facial animation on every take so expressions flow with the body.
• Files delivered as .DUF pose/animation presets or clean .BVH/.FBX that import into DAZ without retargeting issues; frame rate 30 fps; zero on first frame; forward-facing at Z-axis.
Acceptance
1. Each clip loads on stock Genesis 8 figures with no joint explosions or scaling fixes.
2. No visible intersection on primary motions; hands land where intended.
3. Loopable actions start and end on identical poses or include a matching “out” frame.
4. I’ll review playblasts; once approved, supply final keyed files plus a thumbnail render per clip for easy cataloguing.
Payments:
Payments will be made per animation separately if you get awarded the project
This is an ongoing project and the game will be constantly updated with new animations
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Unity 3D
3D Design
Game Development
3D Rigging
3D Visualization