Product GLB Color Consistency

Job ID: 40042958

Budget: $250 – $750 USD

I have a GLB model containing product shots that needs professional color work. The current hues are slightly off and there are visible inconsistencies from one surface to another, so the task is two-fold: first, balance hue and saturation so the items look true-to-life, and second, ensure every area reads with the same color fidelity across the entire model.

You’ll open the file in your preferred 3D or texturing tool—Blender, Substance Painter, 3ds Max with GLTF importer, or anything comparable—and adjust the material maps rather than placing a simple filter over a render. I expect texture channels to stay properly linked, PBR metadata preserved, and no additional geometry or UV changes.

Deliverables
• Corrected, ready-to-use GLB file
• Two or three quick viewport screenshots so I can verify the updated tones before sign-off

If you have a workflow option that guarantees accurate color profiling, feel free to mention it along with your turnaround time.