Photoreal 3D Furniture Renders
Budget: $250 – $750 USD
I already have a set of furniture models that need to look as if they were shot in a high-end studio. The first batch is a group of beds, and I’d like to treat a few modern-style sofas the same way right after. What I’m after are crisp, 4 K stills that hold up under close zoom, with materials and lighting that feel absolutely real.
Here’s what will make this a success for me:
• Accurate materials
– Build convincing linen and velvet shaders with proper scale, weave detail, and just enough surface imperfection to avoid a CG look.
– Make sure I can switch those two fabrics on any model without re-wiring the scene.
• Consistent studio setup
– Neutral backdrop, soft-box or HDRI lighting, and physically based camera settings that can be reused across all items.
• Final outputs
– Three angles per piece (front ¾, pure side, close-up fabric macro).
– 4 K PNG with alpha plus an organised source file (Blender Cycles, 3ds Max + V-Ray, Corona, or similar).
– Clean hierarchy: named meshes, materials, and packed textures.
Acceptance criteria
1. Fabric holds up at 100 % zoom with no visible tiling.
2. Shadows, reflections, and color balance match real product photography.
3. Scene re-renders correctly when I swap materials or change camera angles.
If your portfolio already shows beds, sofas, or other upholstered pieces rendered in linen or velvet, that’s exactly what I want to see when you bid.
Here’s what will make this a success for me:
• Accurate materials
– Build convincing linen and velvet shaders with proper scale, weave detail, and just enough surface imperfection to avoid a CG look.
– Make sure I can switch those two fabrics on any model without re-wiring the scene.
• Consistent studio setup
– Neutral backdrop, soft-box or HDRI lighting, and physically based camera settings that can be reused across all items.
• Final outputs
– Three angles per piece (front ¾, pure side, close-up fabric macro).
– 4 K PNG with alpha plus an organised source file (Blender Cycles, 3ds Max + V-Ray, Corona, or similar).
– Clean hierarchy: named meshes, materials, and packed textures.
Acceptance criteria
1. Fabric holds up at 100 % zoom with no visible tiling.
2. Shadows, reflections, and color balance match real product photography.
3. Scene re-renders correctly when I swap materials or change camera angles.
If your portfolio already shows beds, sofas, or other upholstered pieces rendered in linen or velvet, that’s exactly what I want to see when you bid.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Blender
V-Ray
3D Graphic Design