WW2 Ocean Metaverse Scene Layout
Budget: £20 – £250 GBP
I need a fully laid-out, photo-real WW2 ocean-and-beach environment inside a Meta-compatible world that will be used in vr. The scene must feel as if it were pulled from a high-budget film: waves rolling in, warships and planes moving through mist, soldiers with period-correct gear advancing across sand, and shoreline bunkers holding their position. All motion should lean toward cinematic effects rather than purely physics-driven loops, so explosions, water splashes, muzzle flashes, and camera moves can be stylised as long as they remain believable.
Because my main goal is to understand how such a space is put together, I also need a clear, start-to-finish screen-capture of your build process—lighting passes, asset placement, animation timelines, and any post-processing steps. Think of it as a practical tutorial that lets me retrace every click once I receive the files.
Deliverables:
• The complete, ready-to-run WW2 beach scene (source project and exported build).
• A narrated or captioned video that documents the entire setup process from blank world to final render.
If you normally build in Unreal Engine, Unity, Horizon Worlds, or another VR-friendly toolset, that’s fine—just let me know which platform you prefer before we begin so I can open the project on my end. Clean organisation, clear naming conventions, and easily tweakable parameters will be highly valued.
Because my main goal is to understand how such a space is put together, I also need a clear, start-to-finish screen-capture of your build process—lighting passes, asset placement, animation timelines, and any post-processing steps. Think of it as a practical tutorial that lets me retrace every click once I receive the files.
Deliverables:
• The complete, ready-to-run WW2 beach scene (source project and exported build).
• A narrated or captioned video that documents the entire setup process from blank world to final render.
If you normally build in Unreal Engine, Unity, Horizon Worlds, or another VR-friendly toolset, that’s fine—just let me know which platform you prefer before we begin so I can open the project on my end. Clean organisation, clear naming conventions, and easily tweakable parameters will be highly valued.