Moderate-Detail 3D Tree Model
Budget: €8 – €30 EUR
I have an AI-generated reference image of a mature, green-leafed deciduous tree and I need it recreated as a single, clean 3D asset. The model should include a convincing trunk, natural-looking branch hierarchy and a full leaf canopy, all at a moderate level of detail—high enough to look realistic in close-to-mid-range renders, but still light enough for general-purpose use.
Please work from the reference I will supply, matching the overall silhouette and proportions while adding believable surface variation and organic form. Good UVs and a tidy, well-named hierarchy matter to me; I want to be able to drop the asset straight into a scene and make quick material tweaks if necessary.
Deliverables:
• One optimised tree model (.fbx or .obj) with non-overlapping UVs
• PBR texture set (albedo, normal, roughness) in PNG or TGA
• Source file from your preferred software (Blender, Maya, Max, etc.) for future edits
Acceptance criteria:
• Polycount balanced for moderate detail (no visible faceting on trunk or leaves)
• Clean topology free of stray vertices, ngons or isolated faces
• Leaf cards or geometry arranged so the canopy feels natural from all main viewing angles
• Model opens without missing textures or errors
If this sounds straightforward for you and you can turn it around quickly, I’m ready to share the reference image and get started.
Please work from the reference I will supply, matching the overall silhouette and proportions while adding believable surface variation and organic form. Good UVs and a tidy, well-named hierarchy matter to me; I want to be able to drop the asset straight into a scene and make quick material tweaks if necessary.
Deliverables:
• One optimised tree model (.fbx or .obj) with non-overlapping UVs
• PBR texture set (albedo, normal, roughness) in PNG or TGA
• Source file from your preferred software (Blender, Maya, Max, etc.) for future edits
Acceptance criteria:
• Polycount balanced for moderate detail (no visible faceting on trunk or leaves)
• Clean topology free of stray vertices, ngons or isolated faces
• Leaf cards or geometry arranged so the canopy feels natural from all main viewing angles
• Model opens without missing textures or errors
If this sounds straightforward for you and you can turn it around quickly, I’m ready to share the reference image and get started.
Related categories:
3D Rendering
AutoCAD
3ds Max
3D Modelling
3D Animation
3D Design
Blender
3D Graphic Design
Game Asset Creation