3D Model & Blendshapes for Spleen
Budget: ₹600 – ₹1,500 INR
I'm looking for a skilled 3D generalist specializing in Autodesk Maya. The task involves modeling, texturing using Substance Painter, and creating blendshapes.
Key Requirements:
- Model the spleen with high realism
- Create blendshape sliders in Maya
- Texture maps in PNG format (PBR: Base Color, Normal Map, Roughness, Metalness)
Delivery Format: FBX with blendshape sliders and texture maps
Deadline: Complete by July 27th evening or July 28th morning
Ideal Skills:
- Proficient in Maya and Substance Painter
- Experience in high-realism modeling and texturing
- Strong understanding of blendshapes and PBR workflows
Please refer to the provided model and video for guidance.
https://docs.google.com/document/d/1d_uRktG_b6layaVqyQv1yxsbqNIfERU_kng3yZKV5NA/edit?usp=sharing
No animation is needed just modeling , texturing (using substance painter) and doing the blendshapes for the model .
I am tight in the dealine, I need this to be done by tomorrow 27th night or maximum 28th July morning.
The final deliverable will be an fbx that contains the blendshape sliders (all the sliders should be done in maya)+ texture maps pngs for the tissue (PBr maps from substance Painter> Base color, normal map, roughness and metalness)
The model of the spleen : https://www.swisstransfer.com/d/a15af7fe-739c-4cc8-8fc0-7e657d206b68
Reference video: https://www.youtube.com/watch?v=zmPuR9tG34I
Key Requirements:
- Model the spleen with high realism
- Create blendshape sliders in Maya
- Texture maps in PNG format (PBR: Base Color, Normal Map, Roughness, Metalness)
Delivery Format: FBX with blendshape sliders and texture maps
Deadline: Complete by July 27th evening or July 28th morning
Ideal Skills:
- Proficient in Maya and Substance Painter
- Experience in high-realism modeling and texturing
- Strong understanding of blendshapes and PBR workflows
Please refer to the provided model and video for guidance.
https://docs.google.com/document/d/1d_uRktG_b6layaVqyQv1yxsbqNIfERU_kng3yZKV5NA/edit?usp=sharing
No animation is needed just modeling , texturing (using substance painter) and doing the blendshapes for the model .
I am tight in the dealine, I need this to be done by tomorrow 27th night or maximum 28th July morning.
The final deliverable will be an fbx that contains the blendshape sliders (all the sliders should be done in maya)+ texture maps pngs for the tissue (PBr maps from substance Painter> Base color, normal map, roughness and metalness)
The model of the spleen : https://www.swisstransfer.com/d/a15af7fe-739c-4cc8-8fc0-7e657d206b68
Reference video: https://www.youtube.com/watch?v=zmPuR9tG34I
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
3D CAD
3D Drafting
3D Visualization