Mid-Poly 3D Clean Topology Character
Budget: $30 – $250 USD
I’m building a game and need a custom mid-poly character model created from scratch. The mesh has to be clean, with well-planned quads and deformation-friendly edge loops—absolutely no HUNYUAN or other auto-retopo shortcuts. I’ll be dropping the asset straight into a real-time engine, so keep the poly budget firmly in the mid range and make sure every loop earns its place.
The concept art is ai generated and not symmetrical: i need it simplified and cleaned up. i don’t want anything on his arms and i don’t want the sword, I can model that myself.
If you’ve read this include the word MANGO in your bid.
The concept art is ai generated and not symmetrical: i need it simplified and cleaned up. i don’t want anything on his arms and i don’t want the sword, I can model that myself.
If you’ve read this include the word MANGO in your bid.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
3D Rigging
3D Visualization
3D Illustration