Medium-Poly Maya Character Model
Budget: ₹600 – ₹1,500 INR
I already have a full turnaround sheet ready; I simply need it traced and brought to life as a clean medium-poly model in Autodesk Maya. The mesh should hold enough edge flow to support basic deformation but stay light enough for real-time use.
Deadline is tight—5 days from project start—so please be comfortable working quickly and sharing progress updates along the way.
Deliverables
• Maya scene file (.ma or .mb) with the character in a neutral T-pose
• Correctly named geometry and tidy outliner hierarchy
• Clean topology (quads wherever possible, no non-manifold edges)
I’m ready to get started as soon as I review your relevant portfolio pieces showing similar medium-poly character work in Maya.
Deadline is tight—5 days from project start—so please be comfortable working quickly and sharing progress updates along the way.
Deliverables
• Maya scene file (.ma or .mb) with the character in a neutral T-pose
• Correctly named geometry and tidy outliner hierarchy
• Clean topology (quads wherever possible, no non-manifold edges)
I’m ready to get started as soon as I review your relevant portfolio pieces showing similar medium-poly character work in Maya.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
3D Visualization
3D Graphic Design
3D Art