3ds Max vehicle editing for legacy 3DS export
Budget: $10 – $30 USD
I need a 3D artist experienced with 3ds Max and legacy-compatible 3DS export to edit an existing car model and return fully working source files.
What I need:
* change the vehicle body color using the existing texture/material workflow,
* create and integrate cyan glowing lightband design based on reference image provided,
* make the glow look strong and clean using legacy-friendly materials and/or geometry-based methods, not modern renderer-dependent solutions,
* prepare everything so the model can be exported as a texture-preserving .3ds file for use in older visualization software.
Deliverables:
- edited .max source file,
- all required texture files.
Important requirements:
- textures must remain correctly linked after .3ds export,
- avoid unsupported modern material systems,
- experience with old/legacy 3DS pipeline limitations is preferred, such as short texture names, standard materials, and clean mesh/material setup.
What I need:
* change the vehicle body color using the existing texture/material workflow,
* create and integrate cyan glowing lightband design based on reference image provided,
* make the glow look strong and clean using legacy-friendly materials and/or geometry-based methods, not modern renderer-dependent solutions,
* prepare everything so the model can be exported as a texture-preserving .3ds file for use in older visualization software.
Deliverables:
- edited .max source file,
- all required texture files.
Important requirements:
- textures must remain correctly linked after .3ds export,
- avoid unsupported modern material systems,
- experience with old/legacy 3DS pipeline limitations is preferred, such as short texture names, standard materials, and clean mesh/material setup.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
3D Visualization
3D Graphic Design
3D Art