3ds Max Hand Tool Modeling
Budget: €30 – €250 EUR
I need a clean, production-ready 3ds Max scene that showcases a single hand tool—feel free to choose between a hammer, screwdriver, or wrench, whichever you feel you can bring to life most convincingly. The focus is a moderately detailed high-poly model with matching low-poly geometry, complete with basic but believable textures.
To sign off the work I’ll require:
• the .max file containing both the high-poly and the optimized low-poly meshes, properly named and organized;
• three Marmoset Toolbag 4 renders—one beauty shot with AAA-style lighting and textures, one with the wireframe overlaid, and one showing only the baked AO and Normal maps;
• any extra screenshots you think help communicate your process.
Keep UVs tidy, bake the maps cleanly, and aim for a sensible polycount suitable for real-time use. If that all sounds straightforward, I look forward to seeing your take on this classic workshop tool.
Goal is to meet all technical requirements for a passing university grade, not seeking portfolio-level perfection
To sign off the work I’ll require:
• the .max file containing both the high-poly and the optimized low-poly meshes, properly named and organized;
• three Marmoset Toolbag 4 renders—one beauty shot with AAA-style lighting and textures, one with the wireframe overlaid, and one showing only the baked AO and Normal maps;
• any extra screenshots you think help communicate your process.
Keep UVs tidy, bake the maps cleanly, and aim for a sensible polycount suitable for real-time use. If that all sounds straightforward, I look forward to seeing your take on this classic workshop tool.
Goal is to meet all technical requirements for a passing university grade, not seeking portfolio-level perfection
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
3D Visualization
3D Graphic Design
3D Illustration