Low-Poly SUV Model for Unity
Budget: €750 – €1,500 EUR
I need a stylised, low-poly SUV created from scratch and ready to drop straight into Unity. The model has to be light enough for real-time use on mobile but still read clearly from every angle.
Scope
• Exterior: full SUV body, wheels, and simple undercarriage shapes so it looks correct when the camera is low.
• Interior: seats and dashboard only; no need for detailed door panels, steering column mechanics, or tiny knobs.
• Texturing: basic flat colours applied through a clean UV layout—no baked shading or high-res maps. I simply want a small, tidy texture atlas so I can tweak colours quickly inside Unity.
Technical targets
• Single FBX (or a Unity package) in metres scale, pivot at 0-0-0.
• Poly budget: keep it comfortably under 6 k tris; fewer is fine as long as the silhouette stays sharp.
• Wheels and body as separate meshes so I can animate rotation later.
Acceptance
When I import the file into Unity 2022, all materials should appear with the assigned base colours, no missing UVs, and no inverted normals. A quick spin with Unity’s default directional light should show an evenly lit surface with no shading artefacts.
Send along a screenshot of the wireframe before final delivery so I can sign off on the poly flow, then hand over the final model. Looking forward to seeing your take on this low-poly ride!
Scope
• Exterior: full SUV body, wheels, and simple undercarriage shapes so it looks correct when the camera is low.
• Interior: seats and dashboard only; no need for detailed door panels, steering column mechanics, or tiny knobs.
• Texturing: basic flat colours applied through a clean UV layout—no baked shading or high-res maps. I simply want a small, tidy texture atlas so I can tweak colours quickly inside Unity.
Technical targets
• Single FBX (or a Unity package) in metres scale, pivot at 0-0-0.
• Poly budget: keep it comfortably under 6 k tris; fewer is fine as long as the silhouette stays sharp.
• Wheels and body as separate meshes so I can animate rotation later.
Acceptance
When I import the file into Unity 2022, all materials should appear with the assigned base colours, no missing UVs, and no inverted normals. A quick spin with Unity’s default directional light should show an evenly lit surface with no shading artefacts.
Send along a screenshot of the wireframe before final delivery so I can sign off on the poly flow, then hand over the final model. Looking forward to seeing your take on this low-poly ride!
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
3D Design
3D Visualization
Unity
3D Graphic Design