Low Poly - High Detail Realistic Stadiums
Budget: £20 – £250 GBP
We are building a library of real-world sports venues for a professional simulation title and need a modeller who can keep up with a steady flow of new stadiums. The final product must be suitable for use in game but also have a high level of detail, as this is a realistic sports simulation game.
Workflow & technical setup
• Source material will be what you can research online, mostly photographs and broadcast footage. You’re welcome to supplement with blueprints or virtual tours when available, but the images drive the build.
• Your native tool will ideally be 3ds Max, but as long as the final hand-off arrives as a clean FBX that drops straight into Unity.
• Keep the meshes low-poly and game-ready, but push texture and normal-map detail so the stadiums hold up in close-up shots.
• UVs must be tidy, naming disciplined, pivots logical, and no stray or overlapping faces.
• Materials should be standard, for use in our standard Unity pipeline, no vray etc.
If you’re happy to research unfamiliar venues, iterate quickly and maintain this level of polish, I’d like to discuss further.
Workflow & technical setup
• Source material will be what you can research online, mostly photographs and broadcast footage. You’re welcome to supplement with blueprints or virtual tours when available, but the images drive the build.
• Your native tool will ideally be 3ds Max, but as long as the final hand-off arrives as a clean FBX that drops straight into Unity.
• Keep the meshes low-poly and game-ready, but push texture and normal-map detail so the stadiums hold up in close-up shots.
• UVs must be tidy, naming disciplined, pivots logical, and no stray or overlapping faces.
• Materials should be standard, for use in our standard Unity pipeline, no vray etc.
If you’re happy to research unfamiliar venues, iterate quickly and maintain this level of polish, I’d like to discuss further.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
Unity 3D
3D Design
Game Development
Unity
Game Art
3D Studio Max