Long-Term 3D Artist Needed

Job ID: 40112639

Budget: ₹100 – ₹400 INR

Over the coming months my studio will be producing a steady stream of 3D assets for game-ready characters, immersive environments, and polished product visuals. I’m building a reliable partnership with a versatile 3D artist who can jump between modelling, UV work, texturing, basic rigging, and clean final renders without missing a beat.

You’re welcome to work in Blender, Maya, 3ds Max, or any comparable pipeline—as long as the final files import smoothly into Unity/Unreal and standard PBR workflows. Consistency in topology, naming conventions, and texture resolution is more important to me than the specific tool you choose.

Typical deliverables will include:
• Optimised geometry in the native file plus FBX/OBJ exports
• Albedo, metallic, roughness, normal, and AO maps (4 K unless we agree otherwise)
• A quick turnaround preview render for approval, followed by final beauty shots

I’ll share detailed briefs, reference boards, and style guides on a per-asset basis, and I’m happy to set milestone payments around each approved batch. If you can keep communication clear and deadlines realistic, we should have a smooth, long-running collaboration.

Attach or link to a portfolio that shows your best modelling and texture work—bonus points for demonstrating both stylised and photoreal projects. Let’s create some great visuals together!