Hyper-Realistic 3D Printed Lamp Renders Needed
Budget: $450 – $700 USD
I’m looking for a 3-D artist or small studio to create a full set of hyper-realistic renders and short video clips for 28 different PETG 3-printed lamps.
I’ll send clean CAD files for every lamp—STEP is my first choice (great for perfect curves), but I can also supply STL or FBX if that fits your workflow better. Each lamp already contains a flat 5 V LED puck that behaves like a warm, 2700 K light source. I’ll also send a quick phone video so you can see how real PETG glows and how the open slots shine a bit brighter than the main walls.
What I need in return
Images
Every lamp must appear in four different settings:
a modern, minimalist living-room
a cosy bedroom (nightstand vibe)
a contemporary dining area
a plain studio backdrop for hero shots
Inside each setting, shoot four angles: a wide hero, a straight-on close-up, a left three-quarter view, and a right three-quarter view.
Export every angle in three aspect ratios—16 × 9, 1 × 1, and 9 × 16.
That works out to 48 images per lamp (4 scenes × 4 angles × 3 sizes).
Videos
I also need one short push-in clip per lamp (roughly five seconds, 24 fps). Think of the camera slowly gliding toward the lamp with a gentle handheld sway—just enough motion to feel real.
Deliver that clip in two aspect ratios: landscape 16 × 9 and portrait 9 × 16.
Quality expectations
These renders have to fool the eye—no obvious CGI. Use the engine you know best (Cycles, Octane, Redshift, Arnold… whatever makes you fastest) but match real-world photography: subtle subsurface on the PETG, accurate transmission, and physically plausible lighting. The lamp itself should act as a key light in darker scenes without blowing out. Please work at millimetre scale so nothing breaks if I ever drop the lamps into AR.
Resolution and file names
Stills: shoot at least 4 K on the long edge (for example 4 000 × 2 250 px for 16 × 9).
Videos: render 4 K UHD for landscape and the matching tall resolution for portrait.
-----------------------------
Look-dev sample – one lamp, one scene, one ratio.
Please also include a “raw hand-off” version of each lamp scene—something as universal as a .STEP (or any other neutral format that preserves hierarchy and materials) so I can open it later in different software without headaches. Alongside that, send the native project file from your main app (for example the .blend, .c4d, .mb, etc.) with textures packed or relinked to relative paths. This dual delivery will keep the project future-proof no matter what tools I switch to down the road.
Do provide your portfolio too.
I’ll send clean CAD files for every lamp—STEP is my first choice (great for perfect curves), but I can also supply STL or FBX if that fits your workflow better. Each lamp already contains a flat 5 V LED puck that behaves like a warm, 2700 K light source. I’ll also send a quick phone video so you can see how real PETG glows and how the open slots shine a bit brighter than the main walls.
What I need in return
Images
Every lamp must appear in four different settings:
a modern, minimalist living-room
a cosy bedroom (nightstand vibe)
a contemporary dining area
a plain studio backdrop for hero shots
Inside each setting, shoot four angles: a wide hero, a straight-on close-up, a left three-quarter view, and a right three-quarter view.
Export every angle in three aspect ratios—16 × 9, 1 × 1, and 9 × 16.
That works out to 48 images per lamp (4 scenes × 4 angles × 3 sizes).
Videos
I also need one short push-in clip per lamp (roughly five seconds, 24 fps). Think of the camera slowly gliding toward the lamp with a gentle handheld sway—just enough motion to feel real.
Deliver that clip in two aspect ratios: landscape 16 × 9 and portrait 9 × 16.
Quality expectations
These renders have to fool the eye—no obvious CGI. Use the engine you know best (Cycles, Octane, Redshift, Arnold… whatever makes you fastest) but match real-world photography: subtle subsurface on the PETG, accurate transmission, and physically plausible lighting. The lamp itself should act as a key light in darker scenes without blowing out. Please work at millimetre scale so nothing breaks if I ever drop the lamps into AR.
Resolution and file names
Stills: shoot at least 4 K on the long edge (for example 4 000 × 2 250 px for 16 × 9).
Videos: render 4 K UHD for landscape and the matching tall resolution for portrait.
-----------------------------
Look-dev sample – one lamp, one scene, one ratio.
Please also include a “raw hand-off” version of each lamp scene—something as universal as a .STEP (or any other neutral format that preserves hierarchy and materials) so I can open it later in different software without headaches. Alongside that, send the native project file from your main app (for example the .blend, .c4d, .mb, etc.) with textures packed or relinked to relative paths. This dual delivery will keep the project future-proof no matter what tools I switch to down the road.
Do provide your portfolio too.
Related categories:
3D Rendering
Maya
3ds Max
3D Modelling
3D Animation
3D Design
Redshift
Blender
3D Visualization
3D Studio Max