High-Quality CLO3D Outfit Models

Job ID: 40491184

Budget: $10 – $30 CAD

I have a collection of outfits that now need to be translated into fully-simulated garments inside CLO 3D. Your task is to build clean, true-to-size patterns, apply appropriate fabric properties, and set each piece up so it drapes and animates naturally on the default female and male avatars.

File expectations
• Editable .zprj files with named pattern pieces, trims, and fabric presets
• Cleanly welded OBJ (or FBX) exports with textures embedded
• 2K texture maps—diffuse, normal, roughness—organised in a clear folder structure

Workflow
1. We start with a quick call or message thread where I share style boards, flat sketches, and measurement charts.
2. You block out the patterns, run a first simulation, and send screenshots or a short turntable for approval.
3. After feedback, you refine seam placement, topstitching, and fabric physics, then deliver the final files. Two feedback rounds should be built into the schedule.

Quality bar
• No garment clipping or simulation artefacts at poses 0–A–T and walk cycle start/end frames.
• UVs must be laid out logically, keeping seams together for easy texturing in Substance Painter if needed later.
• Each file should open in CLO 3D 7.2 or newer with no missing assets or error pop-ups.

Let me know your estimated timeframe per outfit and how many looks you can handle in one batch so I can line up the delivery milestones accordingly.