High-Poly 1960s Tricorder Model Rebuild
Budget: $100 – $150 USD
Project Title: High-Poly Sci-Fi Prop Rebuild (Geometry & Rigging Only)
Project Overview:
I need an experienced hard-surface 3D modeler to rebuild a legacy low-poly prop (a 1960s-style Tricorder) into a cinematic "Hero" asset suitable for 4K macro close-ups in Daz Studio Iray. This contract is for Geometry, Rigging, and UVs ONLY. No texturing is required.
Technical Requirements:
Topology: 100% Quad-based topology. No triangles or N-gons.
Poly Count: Target density of 80,000 to 90,000 polygons.
Edge Work: All 90-degree corners must have physical bevels to catch specular light.
UV Unwrapping: Must be fully and cleanly unwrapped with zero stretching.
Material Zones: You must retain and assign geometry to these 9 specific surface names: Aluminum, Grillwork, Light1, Light2, Light3, Plastic, Screen, SilveryMetal, and TricorderBody_auv.
Mechanical & Rigging Requirements:
Top Hood: Must maintain the sliding track logic from the provided blueprint.
Lower Door: Must be detached and rigged to pivot open downward on a bottom hinge.
Data Discs: Internal cylinders must be perfectly smooth (minimum 64-sided geometry).
Screen Assembly: The screen must be physically recessed with a static clear glass plane on the outside and a separate, opaque circular disc placed 1mm behind it, rigged to rotate on its own Z-axis.
Deliverables:
Native source file (e.g., .blend, .mb, or .max).
Exported .fbx with hierarchy and pivot points intact.
Milestones:
25% Milestone: Wireframe View approval (to verify quad-only topology and edge bevels).
75% Milestone: Final UV-unwrapped model and all source files.
To Apply:
Please provide examples of your hard-surface work showing Wireframe Views. If you understand this is a geometry-only project, please start your proposal with the word "Blueprint."
Project Overview:
I need an experienced hard-surface 3D modeler to rebuild a legacy low-poly prop (a 1960s-style Tricorder) into a cinematic "Hero" asset suitable for 4K macro close-ups in Daz Studio Iray. This contract is for Geometry, Rigging, and UVs ONLY. No texturing is required.
Technical Requirements:
Topology: 100% Quad-based topology. No triangles or N-gons.
Poly Count: Target density of 80,000 to 90,000 polygons.
Edge Work: All 90-degree corners must have physical bevels to catch specular light.
UV Unwrapping: Must be fully and cleanly unwrapped with zero stretching.
Material Zones: You must retain and assign geometry to these 9 specific surface names: Aluminum, Grillwork, Light1, Light2, Light3, Plastic, Screen, SilveryMetal, and TricorderBody_auv.
Mechanical & Rigging Requirements:
Top Hood: Must maintain the sliding track logic from the provided blueprint.
Lower Door: Must be detached and rigged to pivot open downward on a bottom hinge.
Data Discs: Internal cylinders must be perfectly smooth (minimum 64-sided geometry).
Screen Assembly: The screen must be physically recessed with a static clear glass plane on the outside and a separate, opaque circular disc placed 1mm behind it, rigged to rotate on its own Z-axis.
Deliverables:
Native source file (e.g., .blend, .mb, or .max).
Exported .fbx with hierarchy and pivot points intact.
Milestones:
25% Milestone: Wireframe View approval (to verify quad-only topology and edge bevels).
75% Milestone: Final UV-unwrapped model and all source files.
To Apply:
Please provide examples of your hard-surface work showing Wireframe Views. If you understand this is a geometry-only project, please start your proposal with the word "Blueprint."
Related categories:
Maya
3ds Max
3D Modelling
3D Design
Cinema 4D
Zbrush
Blender
Mechanical Design
3D Rigging
Blender 3D