High-Poly Game Item Models
Budget: $30 – $250 USD
ATTN Bid your final price
I have a set of twenty reference images—each one depicting a distinct in-game item—that I need turned into detailed 3D assets. They must hold up to close-up inspection, so I am counting on a truly high-poly approach with clean, production-ready topology, UV-unwrapped surfaces, and physically based textures.
The models will live in two environments: Blender for any future tweaks and Unity 3D for runtime use. Please ensure the native .blend files remain intact and supply an additional FBX export that imports seamlessly into recent Unity versions. All textures should arrive in a well-labelled folder structure (Albedo, Normal, Roughness, Metallic, AO).
Deliverables
• 20 individual high-poly 3D models (one per reference image)
• Native .blend files plus FBX exports ready for Unity
• PBR texture sets at 4K resolution, correctly assigned in both packages
• Brief import notes so I can verify everything inside Unity without guesswork
Acceptance Criteria
• Geometry free of visible artefacts when subdivided or viewed at extreme angles
• UV islands optimized—no stretching, no wasted texture space
• Materials render consistently between Cycles/Eevee and Unity’s Standard or HDRP shaders
• Each FBX imports at real-world scale with pivot at logical origin
If anything in the reference pack looks unclear once you see it, let me know and I’ll send turnarounds or extra detail shots right away.
I have a set of twenty reference images—each one depicting a distinct in-game item—that I need turned into detailed 3D assets. They must hold up to close-up inspection, so I am counting on a truly high-poly approach with clean, production-ready topology, UV-unwrapped surfaces, and physically based textures.
The models will live in two environments: Blender for any future tweaks and Unity 3D for runtime use. Please ensure the native .blend files remain intact and supply an additional FBX export that imports seamlessly into recent Unity versions. All textures should arrive in a well-labelled folder structure (Albedo, Normal, Roughness, Metallic, AO).
Deliverables
• 20 individual high-poly 3D models (one per reference image)
• Native .blend files plus FBX exports ready for Unity
• PBR texture sets at 4K resolution, correctly assigned in both packages
• Brief import notes so I can verify everything inside Unity without guesswork
Acceptance Criteria
• Geometry free of visible artefacts when subdivided or viewed at extreme angles
• UV islands optimized—no stretching, no wasted texture space
• Materials render consistently between Cycles/Eevee and Unity’s Standard or HDRP shaders
• Each FBX imports at real-world scale with pivot at logical origin
If anything in the reference pack looks unclear once you see it, let me know and I’ll send turnarounds or extra detail shots right away.
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
3D Design
Game Development
Blender
3D Graphic Design